Running MeshMolder with glIntercept logging reveals a lot of strange things......

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Running MeshMolder with glIntercept logging reveals a lot of strange things......

Post by Akira1364 on Tue Jun 06, 2017 7:55 pm

For example, why on earth does it call

glGetIntegerv(GL_VIEWPORT)
glGetDoublev(GL_PROJECTION_MATRIX)
glGetDoublev(GL_MODELVIEW_MATRIX)

literally over one hundred thousand times in a row seemingly every frame? There is no situation where this could ever possibly be necessary. There are also thousands and thousands of instances of glPushMatrix and glPopMatrix causing GL_STACK_UNDERFLOW errors. Not trying to be rude here, just trying to point out some issues that might help you optimize the application.

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Re: Running MeshMolder with glIntercept logging reveals a lot of strange things......

Post by Admin on Fri Jun 09, 2017 1:24 pm

Hi Akira ,  download the last version,  7.03..i fixed this bug.  If persist,  please let me know. ..
Thank you for your help! I need feedback

*I'm testing glintersect...Really many bugs in opengl

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