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Grabtool and other

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Grabtool and other Empty Grabtool and other

Post by Argandos Fri Nov 06, 2015 10:32 pm

Hi, i'm the new one here...
First of all, Meshmolder is a really nice freeware. I've used Sculptris and Meshmixer to create my sculptures. But now i'm using Meshmolder, because of it's interface. There are two points i have.
The reducetool doesn't works. I've clicked on proceed to reduce the count of vertices, and then, when the loading bar is finished, nothing happend.
Point two is to improve the Grabtool. For my objects it's really important to have this.
Here's an example, where i need the improvement. This object is only made with a sphere. I have some problems to sculpt this:

Grabtool and other Screen10

Would be nice, if you can fix and improve this in the future. It's really fun to work with MeshMolder. Thanks for it Wink
Greetings
Argandos (Alex)

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Grabtool and other Empty Re: Grabtool and other

Post by Admin Tue Nov 10, 2015 2:08 am

Welcome Argandos!!!

Alex, try installing the plugin 5 I'm doing, it adds some improvement in Grab. Install and test anything let me know.
http://www.meshmolder.com/meshmolderplugin5.zip

As a reduction tool, I'm still developing it, but in my system runs well ... I will take a look

Karlay

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Post by Argandos Tue Nov 10, 2015 9:46 am

Hi and thanks for the plugin. Yep, it's much better now Wink
I have another suggestion: The sculpting tools are good, but i have a problem with the "Add-Brush". In sculptris you can add more vertices with using this. Is there a way to add vertices automatically with this tool, or is it already implemented? This would be very good on other brushes, too (like grab, add, substract and so on).
Thanks in advance.
Greetings
Argandos

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Post by Admin Tue Nov 10, 2015 11:11 am

Hi Argandos! Sculptris is a dynamic topology software and automatically creates the subdivisions in modeling. My software does not do that, but I am creating a way to solve this problem ...Grabtool and other Dynami11


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Post by Argandos Wed Nov 11, 2015 9:11 pm

That's exactly what i meant. The screenshot looks great. I'm looking forward to have this feature in Meshmolder Wink

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Post by Admin Thu Nov 12, 2015 1:50 am

Very Happy Very Happy Very Happy

I still have stability problems ... but an hour will ...

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Post by Argandos Mon Jan 11, 2016 9:07 pm

Hi, are there any news from "subdivisions in modeling"? Would be really easier to create more complex objects with it. Thanks in advance Wink

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Post by Admin Mon Jan 11, 2016 9:49 pm

No, I'm focused working with meshes with quads instead of triangles, as in Mudbox. Automatic subdivision does not work with quads and so far has been left out. Perhaps later resolve deploy as an alternative option.

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Post by Admin Fri Jan 15, 2016 3:30 am

Meshmolder will have automatic subdivision in Beta 2.0 version that will be released in March.

Very Happy

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Post by Argandos Mon Jan 18, 2016 2:36 pm

That are good news, thanks! Wink
The release date of version 2.0 comes really fast. I will need meshmolder for my objects in my RPG, which starts at the end of march. Therefore, it's a really good releasedate for me.

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Post by Admin Sun Mar 13, 2016 8:33 pm

Checked as did his model in the picture had sent me ... I advise to do for parts for ... so I made a video very quickly (remember I did fast and hands were bizarre). The next version will have several improvements how tool "mirror".

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Post by Argandos Fri Apr 08, 2016 6:59 pm

Hi, is version 2.0 ready?

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Post by Admin Fri Apr 08, 2016 9:28 pm

The version 3.0 will be released in april final, i working spheres modeling principal structure, how Zbrush spheres to creating mesh initial

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Post by Argandos Sat May 14, 2016 9:10 pm

Hi Admin.
I've tried to open Meshmolder a couple of time and everytime i got an crash. Now i've downloaded it again and -- it works! I really really like the Sketch Sphere, thanks for this good idea and implementation Wink
With Sketch Sphere, we have a powerful tool to create better models. I will try to make a good model soon.
Greetings
Argandos (Alex)

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Post by Admin Sun May 15, 2016 6:46 am

Great!! I'm working now in transferring Vertex Color to The Texture Map.
the next version will include "spheres sketch" automatically and faster ..

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