meshmolder suggestions and input

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meshmolder suggestions and input

Post by vagabond137 on Mon Aug 29, 2016 4:51 am

Hey, I really love Meshmolder software.

I'm using beta 3.0

I have noticed these bugs.....

1. Navigation:  when I am using the gyroscope to rotate my object, I noticed it's a little buggy...
it is slow to respond, and sometimes if I am bouncing back and forth between paint, even when I deactivate paint, sometimes It will paint accross my object.  other times it will switch back to add brush and add clay.

2.  .Met file extentions were not automatically associated:  when I save my file, I cannot open it unless I am in Meshmolder, If I double click on the .met file, it just takes me to a new instance of meshmolder, and doesn't load my file, until I go to meshmolder, and open the same file.

3.  the lighting/uv rendering engine is slow and buggy, but It is really good and the details pop out.

I also would like to see these things added.....

1.  a turntable video preview export:  it would be cool if I could make a video of my model spinning around turntable style, and save it, and share it to social media.

2.  I would like to see more   stamps, materials, and colors.

3.  I would like to see more file extention compatability....
I would like to export/import other file types, this seems to be a big drawback within most 3d modeling software.


Finally, I would like to talk about the file extention .met    

What other programs accept a .met file extention for import?
is this the only file extention within meshmolder that saves my painting I have done on my model?
How can I export my completely painted 3d model, to use in other programs... I have done a bit of work.
and I would like to use my models in max 3ds, unity, blender, Rhino, or in Cinema 4d.

How can I do this??????????

I would also like to add, that I tried to write to you on the meshmolder website, but your submit button didn't work.

I also would welcome any and all freebies that you may throw my way, for valid user input.
Thank you very much.

Nicholas Heltzel


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Re: meshmolder suggestions and input

Post by Admin on Mon Aug 29, 2016 6:10 am

Hi Nicholas, thank you for your help!!

1. I would like to see a turntable display of my modeling scenes. I would like to be able to rotate my character, and capture a video of that.

Cool ideia, but in this moment i envolved in faster sculpting development.

2. I have noticed that the gui, gets a little choppy at times, when I bounce between rotating and paint, even when i make sure that paint is not activated, sometimes the gui isn't caught up. also sometimes, it adds clay.
so it's a little buggy.

This bug i will revise in the next beta version...

3. I would like to see more rendering capabilities.

I will create more tools about this

4. I noticed that .met files were not associated with the program at first, and when I open my project by double clicking on it, it doesn't open it, it opens a new project. I have to be in the program to open my .met file.

Thank you for telling me this error, I will put away for the next versions

5.. I am not sure if it is possible to import .met files in any other program, if it is, I would like to know what program. I wan't to be able to put my creations I make in Meshmolder, into a program like autodesk max 3ds, or blender, or unity......is there any way to do that? it seems to me if I export my creation, I can only export the mesh, and not the paint, or colors.....is there a way I can do that within meshmolder?

I'm just involved in it, creating texture from the painting in the format ".met" yet got success only with extra large textures (4096 * 4096)

Nicholas,
I'd love to see the models you create in my software. If you can send me a picture or model in .met format.

Karlay

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Re: meshmolder suggestions and input

Post by RubberDogTurd on Sat Aug 26, 2017 10:52 pm

Hello,
The only suggestions I have are a prompt or feedback letting the user know what meshes meshmolder will import. I may have missed it, but I don't think I've seen anything noting what filetypes will import--I did get .obj files to come in, but that was all I had time to play with. I do most of my sculpting from scratch, in-app.
Also, can you add a flat "panel" primitive. I'd like to have the option of detailing sci-fi corridors/interriors with meshmolder, but all the primitives included are organic. Hard surface stuff would be cool  Cool !
Thanks for all your work!

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Re: meshmolder suggestions and input

Post by Admin on Tue Aug 29, 2017 4:55 pm

Thank you for your suggestion, i will try include in next version!! Very Happy Very Happy

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