Meshmolder Beta 8 in development

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Meshmolder Beta 8 in development

Post by Admin on Sun Nov 05, 2017 8:55 pm


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Re: Meshmolder Beta 8 in development

Post by Admin on Thu Nov 09, 2017 11:42 am


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Re: Meshmolder Beta 8 in development

Post by Argandos on Sat Nov 18, 2017 11:56 am

Alright, i'm downloading Wink
I got an suggestion if you get idealess. You can talk to me when you are in that stage.

Edit: Or wait, maybe it would be a thing you are interested, too. We have Sketch Sphere's from ZBrush by example. But what about Brushes like in Polybrush? That would extend Meshmolder to the ultimate tool Wink
I'm using Polybrush too you know. Polybrush has a weakness: The objects that are created with it, are high poly with over 500k polygons. Maybe you can take a look at it : http://polybrush.org.
I mean, this is cool. Do you can implement this maybe in version 10? Wink

Anyway, i created an Object with it for example. Take a look at the following picture:

So, my download is finished, i'll test it now Wink

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Re: Meshmolder Beta 8 in development

Post by Argandos on Sat Nov 18, 2017 12:28 pm

Okay, 1st report of version 8:
The camera modus "perspective" is working fine. I really like the new view. After i wanted to remesh my object it unfortunalety hasn't work. The error message: "Failed to remeshing". A strange thing is, that it loaded my old object into the main window after that.
Another good thing is that the sketch spheres are working now. I hadn't any problems with it.
The new tool in the bar under the 3D view, unification are working, too. Now i'll try the pose tools. You'll read from me, i need to watch that tutorial with the privot point selection Wink

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Re: Meshmolder Beta 8 in development

Post by Admin on Sat Nov 18, 2017 3:23 pm

Your idea polybrush is great, I will learning about this tool!!
Remeshing problem, huummm..I will look and fix this bug.
Thank you for feedback, when I get other plugin with fixed bug I will send again for you!

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Re: Meshmolder Beta 8 in development

Post by Argandos on Sat Nov 18, 2017 8:38 pm

Hi Admin,
sorry, i need to take a look by tommorrow. Today i had & need to do other things. I downloaded it. See you tommorrow okay?
And i'm happy that you regulary update Meshmolder, really nice. Yep, Polybrush is good, but maybe you can use this idea to create a better software as it. When remeshing or polyreducing completely work, then it can happen that Meshmolder will be better. They have a remesher, but i think decimate isn't there. My object has 500k tris and there is no way to reduce this in polybrush without drop the quality of the mesh. Would be nice if you can take a look at it Wink

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Re: Meshmolder Beta 8 in development

Post by Admin on Sun Nov 19, 2017 1:29 pm

Test tools in Meshmolder:
* Dynamic Topology - Uniform;
* Unification;
* Inserting more elements in scene;
* Remeshing;
* Perspective View;
* Stability and bugs;


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Re: Meshmolder Beta 8 in development

Post by Argandos on Sun Nov 19, 2017 1:41 pm

Cool, the remeshtools are working fine now. I tried the automatic unfication for all objects and it says:
---------------------------
MeshMolder Beta 7.3
---------------------------
Access violation at address 00000000007839BB in module 'Meshmolder.exe'. Read of address 000000007DE15B0C.
---------------------------
But a message is there, too: Please wait while processing. I tried the tool in the right (unfication or something like that) and this is a nice tool. I also used detach to test this out - working fine, too.
I used the new version (plugin3) for it.
Edit: The reducing tools are very fast - nice work Wink

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Re: Meshmolder Beta 8 in development

Post by Admin on Sun Nov 19, 2017 3:15 pm

Thank you Argandos, i don't understand when told "I tried the automatic unfication"?? The bug is in Unification or Uniform Subdivision??




Last edited by Admin on Fri Dec 29, 2017 3:00 am; edited 1 time in total

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Re: Meshmolder Beta 8 in development

Post by Argandos on Thu Nov 23, 2017 4:26 pm

Hi Admin,
first of all, i wanted to say that i hadn't much time the last days. And when i had time, i used it for game development. But that doesn't mean that i don't make 3D objects. For now, i'll try the Leadwerks Engine that i bought last year. 001 Game Creator (for 2D RPG's) is also in use. Because Leadwerks is a 3D Game Engine, i will make more 3D objects of course. I think Meshmolder has really good tools to edit the high poly things to game ready assets.
Hey, i used Dilay, too. It's a very nice tool. I had contacted the developer because of it's crash in wireframe. After some time he did an Update 1.6.1 and now it works for me Wink
Yep, the tools are nice. Of course, you can improve the things you said. Thanks for the ideas Wink
Edit: With unification i meant the tool in the left bar.
Edit2: After i modified the object above, i think that i'll use Meshmolder for Polyreduction and symmetry. I'm happy to have such a fast tool Wink

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Re: Meshmolder Beta 8 in development

Post by Admin on Tue Jan 02, 2018 11:55 am

Fixed bug in panel for saving images, more design speed optimizations (20% faster). Preparing for improvements in the Uniform tool.

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Re: Meshmolder Beta 8 in development

Post by Argandos on Sun Jan 07, 2018 5:54 pm

Hi Admin,
sorry for my late reply. I will be busy in the next time, because i want to learn Java. That means i will not use 3D software as much. I want to learn Java, to code a program like yours for android, as nobody has done this yet. I want to use my smartphone as 3D creator, too. Anyway, i'll visit your page and other's of course. The progress to learn Java shall be done in an month, because i had planned to learn one videotutorial per day.
Thanks for understanding Wink

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