Meshmolder Beta 8 in development

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Meshmolder Beta 8 in development

Post by Admin on Sun Nov 05, 2017 8:55 pm


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Re: Meshmolder Beta 8 in development

Post by Admin on Thu Nov 09, 2017 11:42 am


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Re: Meshmolder Beta 8 in development

Post by Admin on Mon Nov 13, 2017 3:12 am

Meshmolder Beta 8.0 :
*Perspective camera;
*Pose Tool;
*Uniform brush;
*Start Mesh with Hand Man;
*Maybe Hair Tool or Retopology tool...Which tool do you think is paramount?
Give your opinion and help Meshmolder development.

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Re: Meshmolder Beta 8 in development

Post by Argandos on Tue Nov 14, 2017 4:07 pm

Well, i'm for the hair tool Wink
But this is very complex of course. Retopology tools would be nice to have. And on the third place is the Perspective Camera. But let the other users give their opinions, too. That will be interesting Smile

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Re: Meshmolder Beta 8 in development

Post by Admin on Tue Nov 14, 2017 7:38 pm

Perspective is working, I think in fur and hair now!! Thank you for your feedback


EDIT: humm...some guys preferred Retopolgy...

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Re: Meshmolder Beta 8 in development

Post by Argandos on Fri Nov 17, 2017 8:59 pm

Hi Admin,
no problem. Retopology is a nice feature, too Wink
Feel free to work on those features which the most users are voting. I will not stand in your way Smile

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Re: Meshmolder Beta 8 in development

Post by Argandos on Fri Nov 17, 2017 10:10 pm

What tools shall i use ? Well, i mean, what features needs to be tested in this version?

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Re: Meshmolder Beta 8 in development

Post by Admin on Fri Nov 17, 2017 10:11 pm

Camera, spheres and if new models in start mesh is ok

Pose tool also, following tutorial i make...select points, click in pivot point e select rotate..

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Re: Meshmolder Beta 8 in development

Post by Argandos on Fri Nov 17, 2017 10:13 pm

Got it. I will give you reports. But first, i need to finish something. it'll not be need much time.
And with spheres you mean the sketch spheres? I understood the other 2 parts Wink
Edit: Ah yep the pose tools okay.

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Re: Meshmolder Beta 8 in development

Post by Admin on Fri Nov 17, 2017 10:15 pm

Do it when you can in your spare time and do not worry about time to give me feedback. Thanks for your help, this is very important to improve the application.
Yes, skech spheres now is Spheres brush.

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Re: Meshmolder Beta 8 in development

Post by Argandos on Sat Nov 18, 2017 11:56 am

Alright, i'm downloading Wink
I got an suggestion if you get idealess. You can talk to me when you are in that stage.

Edit: Or wait, maybe it would be a thing you are interested, too. We have Sketch Sphere's from ZBrush by example. But what about Brushes like in Polybrush? That would extend Meshmolder to the ultimate tool Wink
I'm using Polybrush too you know. Polybrush has a weakness: The objects that are created with it, are high poly with over 500k polygons. Maybe you can take a look at it : http://polybrush.org.
I mean, this is cool. Do you can implement this maybe in version 10? Wink

Anyway, i created an Object with it for example. Take a look at the following picture:

So, my download is finished, i'll test it now Wink

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Re: Meshmolder Beta 8 in development

Post by Argandos on Sat Nov 18, 2017 12:28 pm

Okay, 1st report of version 8:
The camera modus "perspective" is working fine. I really like the new view. After i wanted to remesh my object it unfortunalety hasn't work. The error message: "Failed to remeshing". A strange thing is, that it loaded my old object into the main window after that.
Another good thing is that the sketch spheres are working now. I hadn't any problems with it.
The new tool in the bar under the 3D view, unification are working, too. Now i'll try the pose tools. You'll read from me, i need to watch that tutorial with the privot point selection Wink

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Re: Meshmolder Beta 8 in development

Post by Admin on Sat Nov 18, 2017 3:23 pm

Your idea polybrush is great, I will learning about this tool!!
Remeshing problem, huummm..I will look and fix this bug.
Thank you for feedback, when I get other plugin with fixed bug I will send again for you!

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Re: Meshmolder Beta 8 in development

Post by Admin on Sat Nov 18, 2017 4:02 pm

Try this plugin...if is possible, test also my uniform subdivision with sphere in level zero subdivision, i think is better than Sphere tools...

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Re: Meshmolder Beta 8 in development

Post by Argandos on Sat Nov 18, 2017 8:38 pm

Hi Admin,
sorry, i need to take a look by tommorrow. Today i had & need to do other things. I downloaded it. See you tommorrow okay?
And i'm happy that you regulary update Meshmolder, really nice. Yep, Polybrush is good, but maybe you can use this idea to create a better software as it. When remeshing or polyreducing completely work, then it can happen that Meshmolder will be better. They have a remesher, but i think decimate isn't there. My object has 500k tris and there is no way to reduce this in polybrush without drop the quality of the mesh. Would be nice if you can take a look at it Wink

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Re: Meshmolder Beta 8 in development

Post by Admin on Sat Nov 18, 2017 8:42 pm

Ok, thank you!! I will working to fixed all bugs!! Smile

EDIT: PLUGIN3 with fixed bug in perspective view and symmetry..
Attachments
plugin3.zip You don't have permission to download attachments.(14.5 Mb) Downloaded 1 times

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Re: Meshmolder Beta 8 in development

Post by Admin on Sun Nov 19, 2017 1:29 pm

Test tools in Meshmolder:
* Dynamic Topology - Uniform;
* Unification;
* Inserting more elements in scene;
* Remeshing;
* Perspective View;
* Stability and bugs;


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Re: Meshmolder Beta 8 in development

Post by Argandos on Sun Nov 19, 2017 1:41 pm

Cool, the remeshtools are working fine now. I tried the automatic unfication for all objects and it says:
---------------------------
MeshMolder Beta 7.3
---------------------------
Access violation at address 00000000007839BB in module 'Meshmolder.exe'. Read of address 000000007DE15B0C.
---------------------------
But a message is there, too: Please wait while processing. I tried the tool in the right (unfication or something like that) and this is a nice tool. I also used detach to test this out - working fine, too.
I used the new version (plugin3) for it.
Edit: The reducing tools are very fast - nice work Wink

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Re: Meshmolder Beta 8 in development

Post by Admin on Sun Nov 19, 2017 3:15 pm

Thank you Argandos, i don't understand when told "I tried the automatic unfication"?? The bug is in Unification or Uniform Subdivision??


EDIT:
Today I tested the new Dilay, from Alexander Bau (which gave me many guidelines to make the Skech Spheres and I consider a lot) and saw the Trim tool. Do you think such a tool is interesting in Meshmolder? Another thing I thought of improving is in the tool Dynamic Topology, when it decreases the radius of Brush in Dilay occurs the automatic selection of the level that should be the subdivision, as Sculptris ... hhummm ... I think I'll try this! Laughing

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