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Meshmolder 1.0 - Freeware Version is Release

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Post by Admin Wed Nov 21, 2018 12:25 am

Meshmolder v1.0 Release!! This is a freeware version stable.

To get the Professional version, make a donation of two dollars on the download site and we will send you by email in up to 24 hours. The full version features a number of new tools, such as All Uniform, Cut, Auto Save, Automatic Uniform, and various models to start sculpting more easily.

Support the development of Meshmolder for just $ 2 and create the most amazing 3D modeling with the new and complete Professional version.

http://www.meshmolder.com

Meshmolder 1.0 - Freeware Version is Release Rhino_12

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Post by Admin Fri Nov 23, 2018 4:00 am

Meshmolder 1.0 - Freeware Version is Release Screen11

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Post by Admin Sun Nov 25, 2018 6:59 pm

Professional version users - I'm developing a more efficient automatic color capture and the "Textures Bake" without fail, as soon as I have these will be released. Also developing optimizations with heavy meshes.

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Meshmolder 1.0 - Freeware Version is Release Empty Change (Re-locate) Symmetry

Post by Mr. Know-it-All Tue Nov 27, 2018 9:04 pm

The full (Professional) version features a number of new tools, such as All Uniform, Cut, Auto Save, Automatic Uniform, and various models to start sculpting more easily.

Is it possible to change (re-locate) the Symmetry of a model?
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Post by Admin Wed Nov 28, 2018 12:23 am

No, I will make in next version a manner of the rotation mesh automatically. Use rotation gizmo for make symmetrical in others axes

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Post by Mr. Know-it-All Thu Nov 29, 2018 3:09 am

Admin wrote:No, I will make in next version a manner of the rotation mesh automatically. Use rotation gizmo for make symmetrical in others axes

Okay. Frankly, I don't know where (it's location) to find the "rotation gizmo". Nor do I know how it works.

Here's the current scenario:
1. Exported my personalized (*modified) Sculptris' "snok.sc1" file as Wavefront .OBJ format.
2. Imported (*modified .OBJ file) into MeshMolder v.1 Professional Edition.
3. Model loads and displays as "Front Position" but the model actually faces 'Right', i.e., if I click on 'Right' the model faces 'Front', click on 'Left' the model faces 'Back', click on 'Back' the model faces 'Left' and so forth.
4. Symmetry modeling is unobtainable, because symmetry doesn't follow the model's orientation.
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Post by Admin Thu Nov 29, 2018 3:18 am

Click your layer with right mouse button and you will see the option to rotate. This creates a rotation gizmo in your mesh, use the mouse to choose the angle of rotation and position the mesh according to the correct position.

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Post by Mr. Know-it-All Thu Nov 29, 2018 3:25 am

Admin wrote:Click your layer with right mouse button and you will see the option to rotate. This creates a rotation gizmo in your mesh, use the mouse to choose the angle of rotation and position the mesh according to the correct position.

Sorry, but this only 'rotates' a mesh model, and does nothing to re-orientate the symmetry modeling function capability. The symmetry function is static, and rotating a mesh does not change it.

I do know how to rotate a mesh model.
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Post by Admin Thu Nov 29, 2018 3:31 am

I will make faster video for you

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Post by Admin Thu Nov 29, 2018 3:39 am


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Post by Mr. Know-it-All Thu Nov 29, 2018 3:54 am

Admin wrote:I will make faster video for you

Okay, thx. Please make at slow speed, I'm new.



Last edited by Mr. Know-it-All on Thu Nov 29, 2018 3:55 am; edited 1 time in total
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Post by Mr. Know-it-All Thu Nov 29, 2018 3:55 am

Thx for the vid! It's making sense now. Very happy.
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Post by Admin Thu Nov 29, 2018 4:03 am

Cool!! If you need help let me know!!

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Post by Admin Sun Dec 02, 2018 8:49 pm

Meshmolder 1.0 - Freeware Version is Release Dragon10
Meshmolder 1.0 - Freeware Version is Release Dragon11

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Post by Arloid Mon Dec 03, 2018 5:02 pm

I have a question, does the cut tool in the professional version allow you to keep both sides of the cut object?

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Post by Admin Mon Dec 03, 2018 7:52 pm

Excuse, I don't understand your question..keep both sides? Symmetry?

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Post by Admin Mon Dec 03, 2018 7:55 pm

https://youtu.be/8BHS3y1abIg
Look this video about cut tool

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Post by Arloid Mon Dec 03, 2018 7:59 pm

I mean when making a cut you keep one side of the cut line, but the other side is deleted, I was wondering if it was possible to keep both sides.

Say you cut off the arm from your moddel, if you where to follow your video it would be deleted, I was wondering if the same progress can be followed without deleting the arm.

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Post by Admin Mon Dec 03, 2018 8:04 pm

Now I understand, no one side is always deleted, but I think is possible cut one side, clone this part and make undo and cutting other side...I will make in future your idea!!

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Post by Admin Sun Dec 16, 2018 1:14 am

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